FLIGHT OF THE AMAZON QUEEN - Walkthrough
RIO
Pull the curtain cord, grab the wig. Lift the sheets lying on the floor and the one underneath. Tie them together with a rope and fasten them to the radiator. Slide down to the room below.
Move the ladder, take the comedy breasts from the shelf, and one of the crowbars. Try to open the red door at the end of the corridor, then go upstairs to the hotel lobby.
Talk to the bellboy and persuade him to "borrow" the key to Lola's dressing room for a moment. Once you obtain it, go downstairs and use it to open the red door.
After a brief conversation, Lola will agree to help you escape from the hotel, but she has one condition — you must bring her a towel. Return to the room upstairs, use the crowbar to open the chest, look inside, and take the towel for Lola.
Put on the dress, wig, and comedy breasts. In disguise, safely pass by the two "gorillas" in the lobby. The gangsters will quickly realize their mistake and start chasing you.
Spread the hay lying on the truck, pick up the can of oil and pour its contents onto the Rico car chasing you. Once you reach the airport, get rid of Anderson and hit the road.
JUNGLE
A lightning strike damages your plane and forces you to make an emergency landing in the heart of the Amazon jungle. Search the duffle bag, take out the knife and lighter. Take a coupon from a waterlogged seat. Ask Sparky for a few beef jerkies. Open the hatch and go outside.
Feed the piranhas with beef jerky and cut the stem of a large lily leaf with the knife. Retrieve the broken end of the propeller from the water and, using it as an oar, paddle to the shore with an improvised boat.
Follow the path uphill. Listen to the message delivered by the parrot. Use the knife to cut the vine hanging from the tree. Go down twice. Reinforce the support rope of the bridge with the vine, pick up the banana.
Now go down the path and then up twice. Engage in a conversation with the gorilla and explain to him that gorillas only exist in Africa. As a result, the gorilla will disappear.
Climb to the pinnacle, then proceed to the native village. Enter Trader Bob's shop and agree to rescue Princess Azura, the ruler of the Amazons. Give the trader the beef jerky, and with the money received, buy a vacuum cleaner.
Return to the pinnacle and from there descend into the jungle. Go right on the upper path, then go right again. Talk to Skip and ask him for the "Commander Rocket vs Chicago Mob" comic book.
Read the comic book. Combine the coupon found in this issue with the one you already have, then examine the pocket rocket blueprints. Talk to Budy and learn about his rash problem.
Go up the path, then go right. Convince the gorilla in disguise that it doesn't exist and cross over the hollow log above the chasm. Continuing upward, you'll reach a place where a swarm of wasps surrounds an orchid.
Remove the insects with the vacuum cleaner and pluck the orchid. Go right. When you approach the carved stone, an Amazon will arrive. Watch her open the gates and then repeat her actions — press the stone button.
You'll be caught and thrown into a dungeon. Talk to the oldest prisoner to get one of his puppets. When Faye arrives, apologize to her and attend the meeting with the Amazon commander, who will ask you again to rescue Princess Azura.
Exit the palace, then go left twice, take the upper path to the right, cross over the chasm, and go down to the mission. Talk to Mary-Lou and learn about the English-pygmy dictionary. Chat with Jimmy and learn about the sloth's diet.
Give the monkey a banana, taking a coconut in return. Return to the pinnacle and then to the plane wreckage. In exchange for the comic book, borrow a file from Sparky. Exchange the file with Mary-Lou for the dictionary.
Go to Trader Bob's shop and give him the orchid — the grateful trader will allow you to take one of the nets. Use it to retrieve the perfume floating near the plane and catch a large beetle flying near the waterfall in the jungle.
Climb the high rock and go to the Floda Inc. camp. Pick a flower from the flowerpot in front of the building. Return to Trader Bob's shop and talk to Naomi. When she tells you there are no perfumes for a date, give her the ones you retrieved from the water.
Again, go to the jungle and find the sloth's location. Give it the flower and wait for it to come closer to you. Then, use scissors to cut off some of its hair. In the native village, talk to the old witch doctor and learn about the ingredients for the rash remedy.
Cut the coconut with a knife and give it to the witch doctor, along with the sloth's fur and the wasps from the vacuum cleaner. Give the lotion to Budy. With the money obtained, buy a record from Trader Bob's shop. From the same place as before, take a banana and go to the factory.
SECRET LABORATORY
Enter the building and convince the secretary that you've been sent for fumigation. Enter the kitchen (corridor to the right). Talk to the chef and, as a solution to his delicate palate problems, give him a banana. When he leaves, take the dog food can from the cabinet and grab some cheese bits.
Proceed to the room on the right. Open the foot locker, take the squeaky toy from inside. From the mail bag, take the letter — check who the recipient is.
Return to the reception, then go upstairs to the lounge. From under the couch cushion, take the money. Place the record on the phonogram and take the elevator down to the underground complex.
Enter the room on the left side of the corridor, open one of the boxes, and take out the can opener from inside. Go downstairs. Talk to guard John and hand him the letter. Enter the room closer to the bottom edge of the screen. Read the "duty roster" of Dr.'s subordinates.
Return to the corridor and go down twice. Enter the room (door), remind Henry of his service in the kitchen, and enter the room he was guarding before your arrival.
Examine the strategic plans hanging on the wall, take a book from the desk. Use scissors to cut the cover to retrieve the key. Go outside and descend the stairs (fire exit). Treat the dino-rat with some snacks. From the shelf, take the Super Weenie Serum, then go up the stairs to the cell room.
Use the key to open the prison door. When the alarm goes off, hide with Azura behind the mannequins. Then ask the princess what code the guard used to open the door and repeat it (wall panel). Go to the reception, take a pencil, and return to the underground laboratory.
Find Klunk in the corridor. Open the dog food can with the can opener and pour the serum into it. Give this prepared dish (Chef's Surprise) to Klunk, then verbally provoke him into a fight and knock him out.
Enter the cabinet that he was guarding. Smudge the paper on the desk with a pencil and memorize the combination to open the safe. Go to where John stood and enter the door at the top end of the corridor.
Move the cabinet, open the safe using the combination you have, take the key and the piece of paper. Examine it (Rocket Plan). Go outside the building.
Throw the toy to the dog, then enter the shed. Open the padlock on the chest with the key, take out the rocket pack from the chest. Proceed to the Amazon fortress.
THE TEMPLE
Enter the palace. When Azura is about to reward you for saving her life, Doctor will enter and assign you another mission — to find the Crystal Skull.
Go to the jetty. Talk to the ferryman, wait until he mentions his fishing troubles, then offer to provide him bait — give him a beetle and ask for transportation to Sloth Island.
Enter the temple. Walk around the building and collect the remains left by the mummies. If you encounter a dino-rat, treat it with snacks.
Once you return to the "starting point," place the acquired skull, ribs, and leg bones into the corresponding niches in the wall. Insert the skeleton arm into the socket of a strange device standing against the wall. Drop a coin into the second slot and pull the "handle" (arm bone). Proceed through the secret passage. The Guardian's riddle solution is simple — a man.
When you're alone, enter the corridor on the right and continue until you reach the zombie women. Engage them in conversation to convince them to open the sarcophagus, claiming that the Prince is inside. Then, pull out the protruding bandage from the sarcophagus and demand to see the Prince's remains again. When the zombies move away, open the sarcophagus, cut the vine growing inside with a knife, close it, and push it aside. Jump into the hole hidden behind the sarcophagus. Cut the hardened sap from the tree root and collect some resin. Use it to coat the baseball bat and gather more resin. Adjust the crooked stone mask and retrieve the jewel hidden underwater.
Turn left. Speak with the man trapped in the cage, then proceed further left. Using a puppet as a glove, remove the stone disc from under the hot steam. Return to the room with the tree and pull the lever. Enter the statue's "mouth." Place the disc on the spindle and throw the vine over it. Return to the giant statue and go through the passage on the right side. Place the vine on the lower disc and rotate it with the baseball bat. In the newly opened room, you'll find a pickaxe. Close the passage the same way you opened it. In the room with the statue, choose the middle entrance again. Go straight through the corridor (door). In the cave, break off a stalactite with the pickaxe. Insert the flint obtained from the stone into the lighter.
Return to the room with the statue. This time, choose the left passage. When you encounter the white snake, wrap bandages around the bone of the arm and light a torch with the lighter. Scare the snake with the flame. Enter the door previously blocked by the snake. In this room, go through the doors leading "up." Press the lever, talk to Ian, and convince him to untie the rope attached to the bottom of the cage. By pressing the lever again, you'll release Ian. Exit the room through the second available exit. Go left twice.
Pry the stick from the stone and insert the jewel into the hole in the god statue's face. Go back a bit to the "laser" figurines and go upstairs through the door, then go left, take the identification and sculpture fragment from the body, go up, and return to the cave where you got the flint.
Enlarge the hole in the wall on the left side with the pickaxe. In the next room, open the crypt with the stick. Remove the death mask from inside, clean it with bandages, and use the shiny mask to destroy the "laser" figurines.
Go further into the corridor. With the resin-coated stick, retrieve the jewel and place it in the same statue as before. Return to the room with the statue and take the second sculpture fragment from Ian's pulverized body. Glue both pieces together into a figurine. Return to the smiling statue of the god and enter the door on the right. Insert the figurine into the hole in the statue. Go downstairs (exit), cross the bridge. Give snacks to the dino-rat and follow the passages it chooses. When you navigate the maze, enter the door on the right. Clean the mosaic floor with a vacuum cleaner. Press the bottom symbol in the second row (from the left), then the second from the bottom in the third row.
Go through the doors you opened. Explain to the guard that you are of royal descent and give him the crown as proof. Take the Crystal Skull, go up, and to the left. Read the inscriptions, press the stone button on the right (wall panel), then the second on the left. Sit on the catapult.
MIST VALLEY
Learn Doctor's immediate plans, and when Ironstein is away, pick up the mug from the cot and hit the prison door with it. After a moment, Faye and Anderson will release you from prison. Buy a bottle of alcohol from Bob's shop, pour its contents into the jetpack tank, and go to a high rock to take off. When you "land," go right and then up twice. Cut a few branches from the bush with a knife, use them to encourage the large dinosaur to move its body.
Go down twice and left. Scare the dinosaur away by blowing the horn and continue marching to the right. Forced by Ironstein, you'll insert the Skull into the ancient robot. Soon after you activate the robot, it will begin fighting Doctor, who has transformed into a tyrannosaurus. Pick up Ironstein's ray gun and test-fire at Doctor (Monster Frank). Then ask Faye to turn the mirror, shoot Doctor again, and give Sparky the death mask. The shot you take now will definitively eliminate Ironstein.
END.