INDIANA JONES AND THE LAST CRUSADE - Complete walkthrough
INDIANA JONES AND THE LAST CRUSADE
The player takes on the role of the titular archaeology professor, Indiana Jones. The game begins when Indiana Jones has recovered the Coronado cross and returned to college.
Start by talking to Marcus. Then go change and go to practice (WALK TO LOCKER BOOM). In the ring, choose one of the first three responses. After the fight, choose response 4.
After training, when you exit to the corridor, you'll meet Marcus again. Have a brief conversation with him (TALK TO MARCUS). During the conversation, choose responses 3 and 2 sequentially. Then open the nearest door (OPEN DOOR) and enter. There, talk to the students (TALK TO STUDENTS). During the conversation, choose responses 4, 4, and 4 sequentially.
On the table, there are papers to deal with (PICK UP JUNK MAIL; PICK UP LETTERS; PICK UP PAPERS; PICK UP PACKAGE). Especially the last package should interest you. It's a package from Henry, and inside, you'll find the Grail diary (LOOK PACKAGE; OPEN PACKAGE). Open the right window (OPEN WINDOW) and go outside.
After exiting, you'll be kidnapped by two individuals. They are Walter Donovan's men, who want to talk to you. Walter will show Indy a part of a shield with incomplete information about the location of the Holy Grail and tell you where to look for the other part of the shield. He'll also inform you about your father's disappearance.
Before flying to Venice, go to Henry's apartment (TRAVEL TO HENRY'S HOUSE). Take only the painting depicting the Grail (PICK UP PAINTING). Then leave the apartment and fly to Venice (TRAVEL TO THE PLANE TO VENICE).
Upon arrival, you'll meet Marcus and the beautiful Dr. Schneider. After Marcus leaves, Indy will be alone with Dr. Schneider, who will take him to the library. Among thousands of books, find "Mein Kampf," which is necessary, as well as two others that facilitate the game: "How to Fly an Airplane" and "Underground Maps."
The flying manual is one of the green books on the bottom row, on the left side of the library entrance (PICK UP BOOK). "Mein Kampf" is in the second bottom row, leaning against two green books (PICK UP BOOK). "Underground Maps" is in the third bottom row — it's one of the yellow books (PICK UP BOOK). Also, take the red string and metal post (PICK UP GORDON BARRIER; PICK UP METAL POST). Now open your father's diary (OPEN GRAIL DIARY), look at the stained glass drawing, and read the information about which column to look at and which number to choose. After finding the appropriate stained glass, look at the correct column (LOOK INSCRIPTION). Then read the corresponding number and find its equivalent on the floor.
Use the metal post to make a hole in the floor (USE METAL POST WITH SLAB). You'll find yourself in a maze. In one of the rooms, take the skeleton's hook (PICK UP ARM). In the next room, you'll find a torch, but you won't be able to take it yet. When you finally reach the room with the exit to the surface, open the manhole cover (OPEN MANHOLE COVER). You'll find yourself in a cafe.
Approach the couple in love. Take a bottle (LOOK WINE BOTTLE; PICK UP WINE BOTTLE). Then return to the underground and go to the room flooded with water. Scoop some water into the bottle (USE WINE BOTTLE WITH POOL OF WATER). Then use the bottle of water on the torch (USE WINE BOTTLE WITH TORCH). This will dissolve the mud. Now pull the torch (PULL TORCH). You'll find yourself in a new maze.
In the room with a cork in the ceiling, use the hook and whip to pull out the cork (USE HOOK WITH WOODEN PLUG; USE WHIP WITH HOOK). Then return to the ladder (WALK TO LADDER). Go to the room where there was water before. There won't be water anymore, but a new passage will appear. In the room with the broken machine, use your skills, and after a while, the machine will be operational (USE RED CORDON WITH MACHINE; USE WHEEL).
Now go to the room with three figurines. Use your father's diary (LOOK GRAIL DIARY) and rearrange them as they were in the diary (PULL STATUE). After a while, the doors will open. You'll finally reach the doors that open after playing the correct melody. Again, use the diary (LOOK GRAIL DIARY). Remember the notes and strike the skulls accordingly (PUSH SKULLS). After playing the melody, the doors will open.
After wandering for a few hours, you'll finally find the tomb (LOOK CASKET; OPEN CASKET; LOOK CASKET). This will reveal the name of the city where the Grail is located. Now quickly get out of the underground (WALK TO GRATING; OPEN OLD RUSTY LOCK). After a while, you'll be on the surface. Marcus will tell you where the Germans are holding his father.
After a few hours of flight, you'll arrive at Castle Brunwald. In the hall, punch the butler (THROW A PUNCH). When you find a drunken soldier, take a beer mug from him and find out the name of his friend, which will facilitate your actions later (TALK TO DRUNK SOLDIER, responses 3, 3).
Go to the kitchen, fill the mug with beer, and use it to extinguish the fire (USE STEIN WITH SPIGOT; USE STEIN WITH HOT COALS). Take the game and refill the mug with beer (PICK UP ROAST BOAR; USE STEIN WITH SPIGOT).
Return to the hall and go to the right. There, bribe the soldier with beer (OFFER AN ITEM: STEIN). Thanks to this, you won't have to fight him, and you'll have access to several rooms.
From the storage room, take the servant's uniform (PICK UP SERVANT UNIFORM). There's also an officer's uniform here, but you don't have the key to the lock.
In the large hall, push the armor dressed as a Knight Templar (PUSH SUIT OF ARMOR). The falling axe will make a hole in the floor. Leave this place. Tell the soldier standing by the stairs to the first floor that you're a jacket salesman and sell him yours (responses sequentially: 1,2,2). Pleased with the transaction, he'll let you pass.
In the first room on the first floor, change into the servant's uniform (LOOK SERVANT UNIFORM; USE SERVANT UNIFORM). In the nearest room, you'll find a chest with money (OPEN CHEST; LOOK CHEST). Give the soldier walking down the hallway the picture taken from your father's house (OFFER AN ITEM: PAINTING). When the soldier leaves, enter the room with the chest (OPEN CHEST; LOOK CHEST). This way, you'll become the owner of the uniform (LOOK UNIFORM). Inside, you'll find a small key, which you should take. The key fits the lock on the uniforms. However, before going downstairs, change back into your own clothes. You'll do this in the first room before the stairs (USE INDY WEAR BY LUCASFILM).
Now calmly go to the storage room and open the lock (USE BRASS KEY IN LOCK). Then take the uniform (PICK UP GREY UNIFORM). In the kitchen, fill the mug with beer (USE STEIN WITH SPIGOT). Then go to the first floor and in the first room by the stairs, change into the officer's uniform (USE GREY UNIFORM).
Go to the room where the guy sits guarding the alarms. Give him "Mein Kampf" to read (OFFER AN ITEM: MEIN KAMPF). You'll be alone with the alarms. Pour beer on the alarm cabinet, which will destroy the installation (USE STEIN WITH GRATING). In the next room, talk to the soldier (responses sequentially: 3,2,3). You'll learn the name of the German guarding the second floor.
Now go to the second floor. After a while, a new problem will arise — a German. You can solve this problem in two ways:
1) follow him at a certain distance, and just before the stairs, turn and run to the second floor;
2) you can fight him. After the fight, go to the nearest room. There's a first aid kit that you can use (PICK UP FIRST AID KIT; USE FIRST AID KIT).
On the second floor, you'll meet a fellow of the drunkard, whom you'll convince with answers (sequentially 1,2,1). Then calmly go to the commandant's room, where you'll face the man's best friend (GIVE ROAST BOAR TO DOG).
Then take the trophy from the cabinet and the paper with the codes (PICK UP TROPHY; OPEN FILE GABINET; LOOK PASS; PICK UP PASS; CLOSE FILE DRAWER).
Now go to the kitchen to fill the trophy with beer (USE TROPHY WITH SPIGOT). Remember to change into your clothes before going downstairs (USE INDYWEAR BY LUCASFILM). After dealing with the matter in the kitchen, go back to the first floor. Remember to change into the officer's uniform.
You'll find a room with paintings. Behind the Mona Lisa is a safe that you'll open using the code from the paper (PUSH LARGE PAINTING; OPEN VAULT DOOR). Inside are two paintings depicting the Grail. Examine them closely (LOOK PAIN-TING). Then (CLOSE VAULT DOOR; PULL LARGE PAINTING) and go to the second floor. There you'll meet a "bulky" guy to whom you'll offer the beer mug (OFFER AN ITEM: TROPHY). Continuing on, you'll meet Sigfried, whom you should quickly get rid of (responses sequentially: 3,2,3).
From the room at the end of the corridor, take the silver key from the candlestick (PICK UP SILVER KEY). Now go to the room where Indy's father is imprisoned (USE SILVER KEY IN DOOR). After a while, you'll lead your father to the exit, but the joy won't last long. You'll be caught by a soldier who immediately called for help. He'll take your father's diary and imprison you in the large hall on the ground floor.
There, you must arrange the chairs so that the scratch left by the axe blade is between the chairs (PULL CHAIRS). Then push the armor (PUSH SUIT OF ARMOR), and the falling axe will cut the ropes. Now you can leave this place (PUSH STATUE).
After a while, you'll be outside the castle, from where you'll steal a motorcycle (USE MOTORCYCLE) and head to Berlin.
At the border, you'll fight a German soldier (THROW A PUNCH). In Berlin, retrieve the diary and offer the pass to Hitler for signing (OFFER AN ITEM: PASS), then go with your father to the airport.
There are two ways to get to Alexandretta, which differ at the beginning, but the ending is the same in both cases.
1) You enter the runway with your father (WALK TO EXIT). Approach the biplane and steal it (WALK TO BIPLANE). To take off, perform the following actions:
a) press the L button once;
b) press the C button three times;
c) press the O button once;
d) press the J button once;
e) press the I button twice;
f) press the E button once;
g) press the O button once;
h) when B = 300, press the N button;
2) At the airport, Henry stands on the right side of the man reading a newspaper (to turn into Henry, use the option (TO HENRY)) and talk to him (TALK TO MAN). Ask him about his grandkids (answer: 3). As he starts talking, the man will begin waving his arms, which Indy will quickly use (TO INDY; PICK UP TICKETS). Now both of you go to the airport platform and board the airship (WALK TO STAIRS). Give the stolen tickets to the ticket collector (OFFER AN ITEM: TICKETS). Now it's Henry's turn (TO HENRY). Approach the man playing the piano and request a tune (USE COINS IN BOWL [1]). The radio operator will also hear this melody and leave his room. Take advantage of this as Indy (TO INDY). Quickly open the door and take the crank from the locker (OPEN DOOR, OPEN LOCKER, PICK UP WRENCH), then leave. Use the crank to lower the ladder, which will allow you to enter the balloon (USE WRENCH IN HOLE; USE WRENCH; WALK TO LADDER). There, navigating the maze of walkways and avoiding fights with Germans, you must reach the plane. Henry will already be waiting there.
Regardless of the chosen path, Indy and his father will be in trouble. You'll be flying the biplane, and you'll be chased by a ME-109. After several successful evasions and shooting down one plane, you'll crash.
Continue the journey by car (USE CAR). At the borders, show the pass signed by Hitler (OFFER AN ITEM: PASS). After a few hours of driving, you'll arrive at your destination.
There, you'll meet Marcus, and together you'll enter the temple. There, you'll meet old acquaintances: Donovan and Dr. Schneider. Donovan shoots Henry. The only salvation for him is the Grail. To get it, Indy must pass three trials:
• the first trial: walk slowly for a few steps. When you see a button sticking out of the ground, examine it carefully. Caution will save you from certain death.
• the second trial: walk on the planks marked with the appropriate letters. They spell out the word "Jahve" in various languages (the correct spelling appears occasionally at the top of the screen).
• the third trial: you must walk on the invisible bridge (place the cursor at the very bottom of the rock shelf on the other side).
Inside, you'll meet the last of the three brothers who guarded the Grail. Now you must choose the right chalice: only one of them is the true Grail. A mistake could cost you your life. Choose the second vessel from the left. Take the cup and fill it with Holy Water (PICK UP DENTED; SHALLOW PEWTER BOWL WITH ENGRAVING; USE GRAIL WITH HOLY WATER). The Grail cannot leave the temple. That's the price of immortality. When you reach your father, Donovan will no longer be there. Dr. Schneider will explain what happened to him: he was tracking you, which didn't go well for him. There's no time for chatting; your father is getting worse.
You must quickly use the healing power of the Grail and Holy Water. After a while, Henry will be able to move on his own and leave the temple with Marcus. The last defender of the Grail will appear, reminding you once again that the Grail cannot leave the temple. However, Elsa behaved very unwisely, for which she was severely punished. Now you have to do one more thing: save the chalice and return it to the right hands (WALK TO CRACKED SEAL; LOOK CRACKED SEAL; USE WHIP WITH GRAIL; GIVE GRAIL TO KNIGHT).
THE END.