Future Wars - Adventures in Time - Step-by-step guide


The scaffolding has been your home for weeks. Grab a bucket, inspect the scaffold carefully, and draw the right conclusions. Move up and climb into the building through the window on the right side.

It's time to settle the score with your disliked boss. Go to the bathroom, fill the bucket with water, and then place it on the partially open door to the boss's room. Now, it's time to gather some useful items - a flag from the toilet, a bag from the trash, insecticide, and a key hidden under the carpet.

Open the door on the right side and then the second cabinet in the room - use the key. Copy the code number from the typewriter, and take the paper from the drawer in the desk. Insert the toilet flag into the large map. Don't waste time in the secret room - activate the buttons according to the code copied from the typewriter. You'll find yourself in the XERO room.

Use the paper in the slot of the machine, press the green button, and then the red one. Take the documents and stand on the teleporter. Ahead of you lies a swamp.

The swampy ground is treacherous, so you have to feel out where you can step and where you definitely shouldn't. Use the insecticide to kill the mosquitoes. At the edge of the screen, you'll come across a shiny object - take it. In the tree, you'll find a rope - throw it over the thickest branch and relax. When one of the locals undresses and jumps into the water, dress up in his clothes and go left - there's a passage above the castle wall. Examine the ground near the tree carefully and take the coin. Head to the inn, then pay. The guard at the castle gate will be interested in the pendant. There will be a meeting with Torin, which will explain a lot to you.

After the conversation, go to the lake, fill the bag with water, and run left and down - to the screen with the wolf. A few steps before it, when it bares its teeth, throw the bag. The wolf will be out of the game, allowing you to take the spear from the sleeping guard. On the same tree where you found the coin, there's a robe hanging. Take it off with the spear, change clothes, and go to the monastery.

Enter the door on the right and engage in a brief discussion with the Grand Monk. Go left, take the goblet, and fill it in the room upstairs. Bring the goblet to the Grand Monk and let him die peacefully. Search him. Use the remote control pilot on the furniture, pick up what you found. Escape from the monastery through the room with barrels, again using the remote control pilot.

Pick up the gas capsule and use the magnetic card to free Torin's daughter. Listen to what she has to say and deliver her to her longing father. You'll be sent into the future with a mission to save the world.

You'll appear in the desert alone. Check the bottom right corner of the screen, pick up the burner, and move on. You'll discover fuses and a hatch to the sewer. Go down. There's only one way, so don't stop unnecessarily. At the found faucet, fill the burner. Keep going until you meet a mother and child under attack. Scare the mask off with the burner, talk to the grandma, and climb up the ladder.

The camera at the subway station is a bit dirty, so clean it with the spear. When you're inside, go to the newspaper vending machine, check if there's a coin in the return, and insert it into the machine twice. You've become the owner of the newspaper. At the spaceport, go down the stairs and replace the fuses in the box. Go back in and get into the situation - only this will allow you to go up the stairs.

During the flight, you'll be caught by the Crughon ship. Let yourself be captured and put into a cell. When the horror subsides, use the gas in the ventilation duct and cover the hole with the newspaper. After a moment, the doors will open. Despite your great merits, the rescue ship crew will see you as an enemy and decide to eliminate you.

You've been sent into the past. Approach Lo'Ann. There will be an arcade-like section of the game - you'll shoot at everything that moves, kill the commander and his adjutant.

After the victory, search the body three times, take the pills and pendant, and give them to Lo'Ann. At the spaceship, approach the Crughon, pick up the magnetic card, and enter inside.

Insert the magnetic card into the reader, activate the chest. On the camera, use the lifted clothes, enter the chest, and activate it again. After landing, before the guards appear, go to the wall on the right side of the door and take the pills. Avoid the guards - you can't touch them. Hide behind the crates and activate one of them. Enter the door at the back of the room.

Ahead of you is another section where you need to show skill - reach the computer, enter false information, and escape from the base. When you reach the computer, use the magnetic card. Then return to the maze and move through the doors marked with arrows.


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