Adventure of Billy Beamish - Walkthrough


„The Adventures of Willy Beamish” transports us to a small American town with its own life and its own problems. People are just like everywhere else, craving power and money. Leona Humpford is the owner of the TOOTSWEET conglomerate. Ostensibly, it helps the town, but quietly seeks to seize control of her company's assets and immobilize the city. This is where she needs to be stopped, especially since she wants to get rid of Willy's father - Gordon. How to do it? You will find a step-by-step guide below.

To the teacher's question, respond that you have something in your ear, to the second - "no." Open the desk, write HALL PASS with a white chalk on the notebook, take everything. When the old lady falls asleep, leave the class. Tell the coach that you have permission and give him the HALL PASS. In the bathroom, offer Spider an electronic game, then leave the school.

Go home and take the dog for a walk. Go to the kitchen, chat with mom, play with your sister. When you cut your finger, go to the bathroom, open the cabinet, pour iodine on the finger and patch it, play Monster Squad in your room, take the jar of ants and go to the dining room. At dinner, feed the dog. Wander around the house, then go downstairs, and when Mom asks you for a conditioner for Tiffany, go to your sister's room, take the diary and exchange it in the bathroom for a key to Nintari, now you can play with the console and go to sleep.

At breakfast, chat with dad and wash his car, then go to the treehouse, take the comic book, talk to the kids. Take a photo at the pizzeria. When Spider catches you again, give him the comic book. When you're back in the treehouse, talk to Diana, buy a bottle of Slam Dunk Cola in the park, put Horny at the start and feed him. Leave the park and go to the city, take some money from the fountain, and take a ticket from the Lotto machine and go home. Then laze around a bit and when mom calls, go to the hallway and then to the dining room. When the babysitter turns into a bat, run to Brianna's room, take everything from the chair and run to the living room. Jump behind the chair, throw the mouse on the table, and when the bat sits down, vacuum it up.

Take the dog for a walk, then go to the city for the tournament. Register, put the ants on the table. In the race, take the best place possible, after the race, run to the building and when the policeman catches you, make a pendulum with the keychain and beads, hypnotize him by saying the words: HOOPA COILER AGAMMEMNON. Run out of the building. From the jet ski, take the radio and rush to the phone booth. Put the radio on the shelf and put the receiver on it, press record and call the fortune teller (555-3334), turn off recording, call the Golden Bowl and when Ray approaches the phone, press PLAY. Leave the booth and enter the room through the window. When the guy enters, throw the doorstop at his face, take the pass and run to the Golden Bowl. Give the ticket to the bartender, then take a men's magazine. Go to the pier. Swim to Leona's. Talk nicely to the parrot, then go to the dining room, set up the chalice from the table and pull the tablecloth, take the chalice. Lay the tablecloth under the armor and touch it. Pick up the helmet and scroll. In the kitchen, throw the chalice at the chef, approach the big cauldron and pour the fat from the pan in front of it, move the cauldron. Then jump on the conveyor belt, put the helmet on the old lady's head and press the right button on the controller. Run out of the kitchen. After the frog action, go to the factory, give the magazine to the strikers and the pass to the guard. Enter the factory, turn on the device and enter the code (down, up, middle, up), move the lever to the right and if the policemen fell, run to the right, turn on the device and enter the code (TRAM). When you run on the conveyor belt, jump, take the hat and throw it at the guy, quickly jump on the pipe and then into the cart. Using the map, go to the big cauldron. When Leona trips, throw the yo-yo at her and turn off the machine.


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